Showing posts with label labyrinth. Show all posts
Showing posts with label labyrinth. Show all posts

Wednesday, December 16, 2015

Labyrinth as trap or choice


A thoughtful post on classical and medieval uses of the labyrinth:
 Daedalus’ construction of a labyrinth is referred to by Virgil as an ‘inextricabilis error’ (Aen. 6.27) in the epic tale of the Aeneid. The poet recounts that the inventor fled Crete and went to Cumae, where he chiseled a drawing of his labyrinth on the temple doors that opened onto the passage into the underworld. Not long thereafter, Aeneas is warned that while it is easy to enter the underworld, it is much harder to find your way out. Daedalus’ creation of the Labyrinth was not without its problems. In his Metamorphoses (8.167-8), Ovid reminds us that the builder almost got lost in his own creation: “He, himself, was scarcely able to return to the threshold” (vixque ipse reverti ad limen potuit). Even the creator was not omniscient.



Sarah E. Bond's post ends with a provocative question about the difference between unicursal and multicursal labyrinths:

Tellingly, the multicursal labyrinths hinge on the choices of the individual, whereas the unicursal labyrinth hinges on the choices of the creator. It was not until the Renaissance of the 15th century that humanists began to depict non-symmetrical, chaotic, and more confused labyrinths. This was perhaps a direct reflection of new way of thinking about human agency and the divine.

Saturday, July 19, 2014

Turns of Troy


Motifs associated with Troy lingered in the lore of Europe well into the middle ages.  The meander above might have little to do with Heroides 7, but it's interesting in its own right:
Many turf mazes in England were named Troy Town, Troy-town or variations on that theme (such as Troy, The City of Troy, Troy's Walls, Troy's Hoy, or The Walls of Troy) presumably because, in popular legend, the walls of the city of Troy were constructed in such a confusing and complex way that any enemy who entered them would be unable to find his way out. Welsh hilltop turf mazes (none of which now exist) were called "Caerdroia", which can be translated as "City of Troy" (or perhaps "castle of turns"). More.